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In the Antivirus settings window, click the Scans and Risks tab. In the Norton product main window, click Settings. If you see the My Norton window, next to Device Security, click Open. Open your Norton device security product. ![]() Exclude high-risk security threats from scanning You should only exclude items if you are confident that they are not infected. #WITCHER SCRIPT STUDIO KEEPS CRASHING MOD#If you update a mod & Script Merger doesn't prompt you delete any of that mod's merges, then they weren't affected by the update.Excluding a file from the Norton scans reduce the level of protection of your computer and should be used only if you have a specific need. Here's an excellent detailed explanation by Kad_Venku.ħ) When you uninstall or update one of the mods included in a merge, Script Merger will detect the change & prompt you to delete affected merges. > Or, you can right-click one of the mods to set its priority (1 to 9999, lower number loads first). > By default, the game loads mods in order of folder names - numbers first, then underscores, then letters (not case-sensitive). So, one of the mods in each conflict will "win" & override the others. > If Script Merger can't find the vanilla version of the modded file, you must merge all differences manually when KDiff3 appears.ĥ) If non-text conflicts are detected, Script Merger displays them but can't merge them. > If the mods have differences that overlap, KDiff3 will appear so you can merge them manually. > If the mods have differences that don't overlap, KDiff3 can merge them automatically. > Choose 2 or more versions of any file(s) to merge. Fixed: Launch failure dialog didn't actually exit the app.ġ) Download, extract, & launch Script Merger.Ģ) Enter your game's installation path in the textbox at the top.ģ) Click "Refresh" button above the "Conflicts" list.Ĥ) If mergeable conflicts are detected, repeat these steps until the conflicts are resolved: Removed modBaseScripts from default ignore list, as it can break load order (better to call it modZZZZ_BaseScripts). Merge/delete buttons show # of selected files. KDiff3 shows "Vanilla", "modName1", "modName2" instead of paths (option to disable). "Dependency" dialog to locate missing KDiff3, QuickBMS, or wcc_lite. Adjusted conflict detection to account for ASCII load order. Changed merged mod name to mod0000_MergedFiles, since TW3 actually seems to load in ASCII order, not just alphabetically (thanks to wghost81 for the tip). Progress bar while detecting conflicts & merging. #WITCHER SCRIPT STUDIO KEEPS CRASHING MANUAL#Detects conflicts with no corresponding vanilla version & lets you do manual 2-way merge. Can detect (but not merge) conflicts in non-XML bundle content. bundle packages, using QuickBMS, KDiff3, & wcc_lite. ![]() Only required if you are using other mods or the optional "Descriptive Levels" module. You must download and extract the original file first. Infinite item Stacking - resources junk food kits and arrows (mutagens for NG PLUS) To merge the script, especially for use with Ghost Mode. You need these to merge the script mods that you will downloadĬommunity Patch - Besserwisser's Fix Collection (Including Nitpickers Patch) #WITCHER SCRIPT STUDIO KEEPS CRASHING INSTALL#Install the main file and check the script conflicts by using it. ![]()
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